Entry tags:
death to bakerstreet

Jamjars give people opportunities to place their favorites into alternate scenarios of circumstantial bonding, alliance, animosity, teamwork and sexuality! Some encounters are innocuous and some epiphany-spurring, and whether you're interacting with a castmate or engaging in cross-canon CR, there are opportunities for creativity and exploration only made possible through this format. If you are fucking lazy or don't want to deal with activity-checks or want to do a miniature test drive, just meme it. Just... fucking meme it.---
I
✿1. Horror: Your characters are taken from their own worlds and thrown into a terrifying situation! Things are creepy, resources are scarce, and ensuring your own survival is paramount.
✿2. Sex Game: For whatever contrived and nonsensical reason, your characters are forced into a world where they gotta bone. Aside from smutstuff, you have the opportunity to play out how very awkward it is to navigate these agreements and encounters before and after. Lasting bonds can form from something you didn't expect! But so can eternal regret.
✿3. Slice of Life: Characters are forced to live together in familial units. They have an opportunity here -- in spite of being stuck -- to relax and slow down and do some fun, ordinary things. Picnics, dates, school, etc.
✿4. Fantasy: Characters are forced into guilds and roles, given weapons and are made to utilize their powers in coordinated units to complete missions.
✿5. Scifi: Characters are thrust on to the frontier of spacial colonization! Characters on a spaceship! Characters being drafted into an Imperial Earth Army to fight/conquer foreign entities! Characters being in a world where they are assessed, identified, tracked and policed by artificial intelligence! And so on!
✿6. Reincarnation/ New Identity: Your character has been reborn at this game, or given a new identity. Work out their karma or help them come to terms with having to live a new life.
✿7. Asylum/Prison/Institutionalized Identity: Characters are locked up and put under heavy surveillance. Slowly they are institutionalized and disintegrated from ordinary social rules of engagement. They could be told that they've been identified as mentally dysfunctional, or they could be in prison! Are they pleading their innocence, or do they know they're guilty as fuck back in their world?
✿8. Assignment-Based/Mercenary/Survival: Characters have to put their skills to good use as drafted mercenaries. Help your captors assassinate, spy, sabotage, infiltrate, steal, and terrorize for points that will lead up to your freedom or the freedom of others.
✿9. Your Choice!: Do whatever!---
II
✿1. First Impressions: You never forget your first impression of someone. Unless it was entirely forgettable.
✿2. Oh Hey Again: I kind of know you!!!! Hi!!! I hate this place but love familiarity hi!!!
✿3. Event: SOMETHING IS HAPPENING and your characters have either run into each other or sought each other out to stick together during it!
✿4. Living Quarters: Surprise, your characters are in the same house! Or room! Or building! Either way you have to share space and facilities with this person. Enjoy!
✿5. Mystery: Who Did It? Why Are We Here? Characters are disappearing, people are dying, whatever is happening it is FISHY!
✿6. Canon Update/Respawn/"But we know each other, I swear!": One character comes (back) to a game and does not remember previous CR. A relationship or friend or even hateship is forgotten. How will this be dealt with?
✿7. Begrudgingly Working Together: You are so fucking annoying but I guess we have to fight Monster of the Day Together/Get Unstuck-UnLost Together/Find Our Way Back/Help Each Other Out.
✿8. Is This a Date: Gee, you guys sure are doing a lot of things that people on dates do and you're having a lot of fun [sweats]...
✿9. Violence: Characters beat the shit out of each other or help each other out of a gory situation with terrible traumatic injuries or something!
✿10. One-Sided(?) Crush: How do you get their attention? Or, alternatively, how do you ignore that this person obviously is crushing on you and it's totally awkward
✿11. Protecting/Saving: Your character's chance to be a hero or a damsel!
✿12. Network Post: Mandatory bs.
✿13. Inbox: Hey, can I talk to you for a second? In private?
✿14. Your Choice!: Do whatever!
no subject
This is why it was better for people to forget. The fact that he existed at all hurt people, because he was frightening to them, just like this person is frightened now. He dismisses that power at his fingertips, and though he's drawn to pull at the memories mulling around, he stops himself. It's very purposeful, though it's a silent struggle. ]
...No. No one sends me. I come when people need help.
no subject
What happens when people don't need the help that you come to give?
[Or, more accurately, if they don't want the help. God knows he sure does need it, but it's far too invasive a method and the topic is far too delicate for him to allow it to be handled in such a way.
Honestly, it's probably too delicate for anyone to handle.]
no subject
...Then they don't see me. Or if they see me, they don't remember me at all.
[ The hat tilts down again, and he speaks in that hurried, half-murmured way again. ]
He kneels, disgraced, and it doubles, because there's something missing, something wrong, no longer complete, but he's never been complete. He lost his name. So he waits to die, but he can't.
[ But then just like that, it's back to normal, as if this muttering was to make a point. ]
There are so many people here that see me, though. There are... so many people hurting. And they don't know what to do. So I want to help.
no subject
If there are that many people, it's fine if you don't help one or two, isn't it?
[Which is basically like the world's most polite way of saying "please fuck right off a cliff" ever, wow.....
But it's only because Jack's handle on the emotions that he doesn't fake tend to be weak at best, with the strength behind them ebbing and fading and shifting without him being able to predict much about it, himself. That makes things dangerous for the people around him, sure enough, but it also poses a self-directed threat. The last thing he wants to do is delve into those dark places in front of someone who claims to be here for the reasons Cole does.]
—What are you, anyway?
rolls back
I am me.
[ It sounds like a facetious answer, and yet, that's the best way he can describe it. Once, he didn't know what he was. And now, he still doesn't know, not completely. But he's understanding more and more. He is a spirit, but he's also human, so he's both, but neither. He is... Cole. There's nothing else like him. ]
I didn't know, for a long time. But I have a better idea now.
muffled sounds of jack screaming
There's silence as he considers pressing for more information, but he eventually decides it's probably pointless either way and that any answer he could wring out would take too much effort for the potential return.]
I'd rather not be part of your journey of self-discovery.
[please leave rude ghost human bum child!!! He takes a cautious step back, since he's at least pretty sure Cole won't do anything that he shows obvious discomfort toward.]
So thank you for the bucket, but that's enough.
u can't escape jack...
[ He states that much very simply, and doesn't seem bothered by Jack more or less telling him to leave. He doesn't quite get that alone, and he stands there for a moment like he's just going to quietly watch, but just when Jack would think to speak up again to make it clearer, he turns and starts to walk away, though he does speak softly a few parting words. ]
So I hope you find you too.
[ At which point he'll just keep walking away, but enjoy that, Jack... Also enjoy the fact that you may find it hard to remember anything about Cole over the next few minutes unless you really try!! ]