PLAYER INFO. ✖ Handle: Christy ✖ Contact:swagu ✖ Are You Over 16: Y ✖ Other Characters Played in Consignment: Sebastian Michaelis (cutlery)
CHARACTER INFO. ✖ Character Name: Rider* * As explained later in the Canon Setting section, Rider is just the class name for a Servant. Rider's true identity is Alexander III of Macedon, AKA Alexander the Great, and while he won't be shy about that, he does tend to be referred to by the alias in canon. ✖ Canon:Fate/Zero, Post-Death ✖ Character Appearance:Here ✖ Character Age: 2,364: Appears to be in his early thirties. ✖ Pick A Number: 336, 323
✖ Canon Setting: First of all, a general explanation of this section: Fate/Zero is one part of the Fate/ franchise, which is in turn part of the TYPE-MOON franchise. TYPE-MOON encompasses several series, such as Tsukihime and Kara no Kyoukai amongst others, and these series all take place more or less in the same universe, or at the very least, operate by the same world rules. The world rules of TYPE-MOON are intensely detailed, since the creator (Nasu) comes from a tabletop background, and the world was structured from that viewpoint. As a result, there will be a several links to the TYPE-MOON wiki for certain concepts or terms for more elaboration, but I'll definitely be covering all of the main ones myself.
The Fate/ franchise in particular focuses on the Holy Grail War. Put simply, the Holy Grail War is a battle royale of famous historical figures who are summoned to fight by people with magical ability, and the winners of the War are able to use the Holy Grail to grant a wish of both the historical figure and of the one who summoned them. However, this is a quite simplified version. In reality, the history and mechanics of the Holy Grail War are quite a bit more detailed and complex than this. The Holy Grail War that the Fate/ franchise focuses on is the Holy Grail War of Fuyuki City, Japan, which is also called "Heaven's Feel." The Holy Grail War is actually a prolonged, elaborate ritual for the realization of a lost magic called the Third Magic, which can be used to grant a form of immortality. The Holy Grail War of Fuyuki was started in roughly the 1790s by three powerful magus families of the time, the Tohsaka, Einzbern, and Makiri families, where each contributed something to allow the ritual to take place. While the idea of the Grail being used to grant a wish was technically true, it was mostly used as a way to motivate the involved parties into fighting. Since the first Grail War in the early 1800s, a war has been held roughly every fifty years without a victor, and starting with the third war, the Church started to oversee the Wars as a mediator to protect innocents and minimize bloodshed. Fate/Zero focuses around the fourth Holy Grail War held in the 1990s.
This covers the history of the Holy Grail War of Fuyuki (though more can be found here, should you want it), so onto the mechanics. The Holy Grail War is a ritual that requires a massive amount of energy, and the Servants like Rider are what's used to generate it. The major mechanic of the Holy Grail War is that seven magi are chosen by the Holy Grail to summon seven great spirits. The spirits that are summoned are called Heroic Spirits and are the spirits of legendary beings, both those that truly existed, like Alexander, and those who were "made" real as a result of the legends surrounding them, such as Medusa. Heroic Spirits act as protective forces for their world in the sense that if a great calamity were to occur, the Heroic Spirits would be summoned to protect the world.
The magi are called the Masters, and are shown to have been chosen by having an insignia emblazoned on the back of one of their hands, and this insignia is unique to the spirit that will be summoned. This insignia is called a Command Seal, and allows the Master to have control over spirit, called a Servant. The Command Seal has three uses (though additional uses can be granted by the mediator of the War), and if the Master chooses to use them, it allows them to issue a command to their Servant that cannot be disobeyed, even if it goes against the Servant's personal wishes.
When the magus summons the Heroic Spirit, the spirit is chosen to be one of seven classes, and many of the spirits are able to be sorted into multiple classes depending on the skills of their living self. The seven classes are as follows:
ARCHER — In theory, the bow class, but the ongoing joke of the Archer class is that they never use bows... It's better to call them a class that focuses on long-range attacks with projectiles. In Fate/Zero, Archer is Gilgamesh. ASSASSIN — The stealth class. Members of this class have a special ability called "Presence Concealment" which allows them to conduct reconnaissance. While the Assassin-class tends to be physically weak, they focus on stealth and sneak attacks. In Fate/Zero, Assassin is The Hundred Faced Hassan/Hassan-i Sabbah. BERSERKER — The berserk class. Members of this class are characterized by the ability "Mad Enhancement," which trades their reason and sanity for extreme physical power and endurance. Nearly any spirit can be a member of the Berserker class as a result. In Fate/Zero, Berserker is Sir Lancelot. CASTER — The magic-wielding class. This class is able to use magical abilities, and tend to be the weakest class. Their magical abilities can be immense as compared to a magus's abilities in the modern day, however. In Fate/Zero, Caster is Gilles de Rais. LANCER — The lance class. This class uses lances, staves, and other long weapons. They also tend to have the lowest luck of all the classes. In Fate/Zero, Lancer is Diarmuid de Duibhne. RIDER — The mounted class. While the Rider class is characterized by their Riding skill, since several other classes can also possess this skill, the Rider class is more characterized by tending to possess the most powerful Noble Phantasms. This is Rider's class, rather obviously! SABER — The sword class. The Saber class is the most balanced class, wielding swords, and tends to be considered the class most likely to win the War. They're physically powerful and also tend to possess quite powerful Noble Phantasms. In Fate/Zero, Saber is King Arthur.
There are additional classes in the Holy Grail Wars, but as these don't apply to the fourth War in particular, and as such, don't apply to Rider, they're not worth noting.
✖ Character History: Rider's history in canon can be found here, and it's also worth noting that his mortal life is important as well!
✖ Character Personality: This section should give us a solid view of who your character is and what they're like. As with the setting, this section may be as long or as short as you want to make it.
✖ Character Powers & Skills: As a Servant, Rider possesses a multitude of natural abilities, and since TYPE-MOON in general is all about creating elaborate world rules, then using everyones' powers to break them, I also apologize for the length of this section. Since Servants are closer in existence to ghosts, normal means cannot harm them. It's said that the only thing that can harm a Servant is another Servant or extremely powerful magic, so even a highly skilled person would be unlikely to be able to harm Rider*.
The other outstanding quality of a Servant is a weapon or ability owned by a Heroic Spirit called a Noble Phantasm. Most Heroic Spirits only possess one Noble Phantasm, but Rider possesses two very powerful ones, which is the traditional feature of the Rider class of Servant, since they're noted for their powerful Noble Phantasms rather than favoring a single weapon as the definition of their class.
To get into details of what Rider's skills and abilities are, it's important to explain the Fate/ franchise is strange/funny in that a lot of the Servants' abilities are classified on a tabletop RPG scale from E to EX, where E is... not very clearly defined (just generally meaning "bad"), but EX is on the rank of godly abilities. You can find the scales explained in copious detail here, but for the purpose of this app, these are Rider's skills/abilities with their ranking and an explanation if one has been provided or if it's relevant.
Noble Phantasm: A++ Strength: B Agility: D Mana: C Luck: A+ Endurance: A Divinity: C
Generally Meaning that Rider is slow, with low magic potential, but is physically strong and durable and has quite powerful special abilities (the Noble Phantasms) and is also quite lucky. Divinity isn't quite so relevant.
Military Tactics: B — While this skill isn't really defined in canon, presumably it's just a parametrization of the fact that Rider has exceptional military prowess and wisdom.
Magic Resistance: D — Rider has some resistance to magic, but not much. Some spells might be lessened in their effects and weak ones might not work at all, but mid to powerful spells will have their full effect.
Riding: A+ — Without the knowledge of what they necessarily are or how they work, Rider possesses an innate ability to not only ride any vehicle or animal (except for dragons), but to also push them to their natural limits. For example, another character (Saber) who has a B-rank in Riding, is able to use this skill to push a motorcycle to 300 kmph and still be able to control it without too much difficulty, despite having never ridden one before.
Charisma: A — In canon, this skill is defined as "The natural talent to command an army. Increases the ability of allies during group battles. A rare talent. Can be said to have achieved the greatest level of popularity as a human being." Again, this is more a parametrization of a natural skill, but Rider does have quite a lot of natural charisma, and people are willing to follow him more readily.
Gordius Wheel: A+ — This is the Noble Phantasm that Rider reveals most often and more carelessly. This is the Noble Phantasm that gives Rider his class; it is a grand chariot led by two divine bulls. In fact, Rider even says that these bulls are the offspring of Zeus himself, and indeed the chariot is a gift from the King of Gods. Both the chariot and bulls are able to create powerful lightning strikes with a tremendous amount of magical force, and they are able to ride through the air. Rider summons the chariot by cutting the air with his sword, and the chariot emerges from the torn space. The chariot and bulls cannot be damaged by normal means, but if Rider is injured too heavily, he'll be unable to sustain them. --- Pictured Here
Ionioi Hetairoi: EX — Though the chariot is impressive, this Noble Phantasm is his ultimate one, and a testament to Alexander's triumphant rule as a king and conqueror. This is a power called a reality marble in TYPE-MOON lingo. Reality Marbles are explained in detail here, but is also rather lingo-heavy, so a basic summary by me! A reality marble is an ability that transforms reality so that the people exist on a separate plane of existence. It's simpler to say that the people are transported to another plan of reality, and though that's not quite what happens, that's how it would appear to most people and is the easiest explanation free of all the highly specific canon terminology.
For Rider, this reality marble appears as a vast, featureless desert that contains the warriors who vowed their loyalty to Alexander even in death, and as such became Heroic Spirits along with Alexander. As such, each soldier has their own Noble Phantasm, and even Alexander's legendary horse Bucephalus is a Heroic Spirit. Each of these warriors is quite powerful in their own right, and since they create a literal army, anyone transported into Rider's reality marble is more or less likely to get destroyed. Rider isn't able to sustain the reality marble indefinitely, and the more soldiers that get injured, it's seemingly much harder for him to sustain, and it's assumed that he can only sustain the reality marble for ten minutes or so, if that. --- The amount of soldiers is pictured here, which also gives a sense of scale for the desert --- The soldiers can be seen in more detail here
In addition, some other minor powers that are more general to Servants are the ability to conceal themselves and also to manifest certain items. In the first case, a Servant is able to conceal their presence by making themselves invisible to the naked eye, though the immense amount of magic they offput can often be sensed. This is an ability of Rider's, but it's not one that he's likely to use since he's honestly too proud to do it, but it's worth mentioning as a skill he does possess. The second ability is one he's likely to use much more often, where a Servant is able to use the magic that creates/sustains them to create certain objects. In Rider's case, that's his battle outfit and the Sword of the Kupriotes, since neither technically exists as a physical object.
* I understand that this is unreasonable for CDC, and in the context of the immortality cap, I would plan to dampen this significantly, where Rider may be durable and quick to heal, but not invulnerable.
CHARACTER SAMPLES. ✖ First Person POV: Link us to a voicetest post or thread! Make sure that you're linking threads that abide by our AC requirements. If you're worried your threads are too short, then you'll likely get asked to do a video log revision - so linking more threads is always the safer bet.
✖ Third Person POV: Write us, in prose or brackets, how your character is recruited by the CDC. If your application is accepted, this section of your app will become part of your character's game canon.
CHARACTER ITEMS. ✖ Pick a Team:
BLUE: Since he's Alexander the Great, Rider is almost the posterboy for strategy and logistics, having managed to conquer most of the civilized world in a relatively short amount of time and in such a way that he's typically remembered as a genius for these areas. Rider has a very natural charisma and leadership that make him especially suited to the blue team as well.
GREEN: Rider is a Servant in the Holy Grail War, and as a result, is extremely physically powerful. His Noble Phantasms are especially strong, since that's the hallmark of the Rider class. However, while this is definitely my second pick for him, Sebastian is a member of the green team, so—
ORANGE: Because Rider is an excellent tactician and strategist, matters of reconnaissance are also things he's quite experienced in and knowledgeable about, though the methods and technologies he's familiar with are definitely quite outdated.
✖ Reason for Joining the CDC: Rider's reason for joining the CDC is more or less the same reason that he participates in the Holy Grail War and with such vigor. While he definitely does want to have his wish granted, which is the biggest factor, Rider also just genuinely enjoys a challenge and the thrill of war and battle. In addition, with his own world at stake if he doesn't comply, that would similarly be enough to motivate Rider to act, and he's not going to be terribly rebellious against the idea of the CDC, since while he was especially wise and open-minded, he was still a conqueror and warmonger in his mortal life. ✖ Mission Freebie: To become mortal once again. ✖ Personal Item or Weapon: All characters are allowed one (1) personal item or weapon of their choice from their homeworld.
✖ Character Inventory:
Inventory goes here. Please indicate which items are confiscated upon arrival.